Sunday, 30 November 2008

Penguin on Design

Four seminal visual arts texts by Bruno Munari, Marshall McLuhan, Susan Sontag and
John Berger have been republished as part of Penguin’s ongoing project to honour its
design heritage.

The books, reissued as part of the Penguin on Design series, include Munari’s 1965 book, Design As Art; McLuhan’s 1967 classic, The Medium is the Massage; Berger’s seminal Ways Of Seeing from 1972; and Sontag’s 1977 essay, On Photography.

Penguin Press art director Jim Stoddart explains the thinking behind the re-releases: “Part of Penguin’s creative publishing direction includes refreshing some classic creative texts that still sell many thousands of copies each year, despite their tired covers and designs that haven’t been touched for decades.

“I approached Yes Design to work on unifying these four books into a timeless and dignified series, while also taking much care to complement the integrity of the original texts.”

For Ways of Seeing, Yes attempted to reassert the book’s unconventional format (originally designed in 1972 by Richard Hollis) including his famous cover that featured the first half-page of the book’s text.

“It was originally the intention that the inside text would follow seamlessly from the cover,” explains Stoddart, “but the publishing conventions at the time resulted in the text starting again after the usual copyright and title pages. In this new edition we’ve at last made this possible, while retaining the fundamentals of Hollis’s original design.”

With McLuhan’s book, Penguin have also honoured the famous spelling mistake on the cover. According to marshallmcluhan.com, when the author saw the typesetter’s error (”message” as “massage”), he exclaimed, “Leave it alone! It’s great, and right on target!”.

All four are available now: more visual arts titles are promised for the future.

More info at penguin.co.uk

Shooting Self-portraits


Breda, 1953

Advertising agency KesselsKramer has published the latest in its In Almost Every Picture series. Each book in the series documents a body of photographs of one subject. Usually found imagery of persons unknown, and never intended for public display, the images are intimate, often banal and always strangely fascinating. The seventh book in the series continues the theme but with one difference - its subject is still alive.


Tilburg, 1964

The photographs reveal a chronological series of images of Ria van Dijk, with each one showing her at a shooting gallery. What makes them unusual is that the viewer appears to be in the position of the target, with the gun pointing in our direction. In fact they are also images documenting success, for the fairground game is rigged so that the shutter of the camera is triggered each time Ria hits the target, and then she is given a photograph of herself in firing pose as a prize.


Goirle, 1969

The series documents Ria’s love affair with the shooting gallery, with the book revealing photographs from almost every year of her life (apart from the conspicuous absence of 1939-1945). Now aged 88, Ria still makes her annual pilgrimage to the shooting gallery.


Tilburg, 1973

Due to the similar position that Ria adopts in the shots, the images contain a uniformity, which make the differences - her changing fashion and companions - all the more impactful. The photographs were given to Erik Kessels, who edits the In Almost Every Picture series, by a Dutch journalist, Joep Eijkens, who lives in the same town as Ria and saw her become a local celebrity after an exhibition about the annual funfair in Tilburg took place some years ago. Several of the self-portraits she had ’shot’ were on show at this exhibition and she made it into several Dutch newspapers.

The In Almost Every Picture series can be purchased online at kesselskramerpublishing.com.


Tilburg, 1980


Tilburg, 1990


Tilburg, 1998

Critical studies reading - D&AD And Graphic Design: What Next?

tumbleweed_004.jpg

And now, the awards in the Graphics categories….

While the advertising community was celebrating at this year’s D&AD Awards and rightly so (see results here), many designers looked on aghast. The reason? There are no D&AD awards in graphic design this year. Not one. Not a single yellow pencil was awarded in any of the graphics categories. Now what?

It’s been coming for some time. Despite the efforts of D&AD itself, successive graphics juries over a number of years were, I believe, excessively mean. Entrants became discouraged, it seems, and now, by all accounts, some leading graphics studios have given up on entering entirely. Judges this year tell us that the standard of work was “appalling”.

And now here we are. It bears repeating because it is scarcely believable, but there is not one graphics pencil at D&AD this year. Which isn’t to say that graphic design or designers were totally absent from the stage. There are some graphics-related winners – in magazine design, books, packaging and even a coveted Gold award for The Partners’ Grand Tour project. The latter (below) was entered into an advertising category. It was also entered into graphics, where it only managed an In-Book. Go, as they say, figure.

Partners3

We invited Michael Johnson and Sean Perkins to discuss what the organisation needs to do in order to win back graphic designers (which you can read here). Perkins’ North is one of those leading design studios that no longer sees a reason for entering D&AD. Johnson, on the other hand, is an ex-D&AD President and has been one of the organisation’s greatest advocates for many years. If even he is losing faith in the awards, then something has gone terribly wrong.

Yes, there are other contributing factors beyond D&AD’s control. The nature of graphic design is changing with many studios engaged on projects that do not fit comfortably into D&AD’s graphics categories or judging methods. Music, so long a rich source of the kind of aesthetically pleasing work that juries have long favoured is no longer providing the opportunities it once did. And now that nearly all design studios have websites, there are other ways of showcasing work and reaching potential clients than winning awards. Plus the trend in graphic design is toward smaller studios for whom entry fees put considerable pressure on finances. But there is great work out there, as exhibited in CR’s own Annual.

Should we care? We should because this is about more than just a few bruised egos. Yes, awards are an imperfect measure of worth in a field as complex as design, but they have their place. If leading graphic designers are turning away from the D&AD awards, they are turning away from D&AD itself and the educational activities that are at the heart of what D&AD stands for. One goes hand-in-hand with the other. If you believe in D&AD’s mission, as I do, then you enter the awards in order to fund that important mission, with the added bonus that, should you win, it will help your business. D&AD’s charitable activities are immensely valuable and it deserves the support of everyone in the creative industries.

Somehow, D&AD has failed to get this message across to the graphic design community. It has failed to make the link between entering the awards and ensuring the long-term health of the design profession by both honouring excellence and nurturing the next generation of designers. Instead, designers are looking at an increasingly expensive awards scheme, being increasingly dominated by advertising and saying ‘no thanks’.

So, what to do?

Entry Fees
Every year someone pipes up that awards should be free to enter and that they can be financed by sponsors. Having worked on a few, that’s just unrealistic. There aren’t enough sponsors with deep enough pockets in this sector to make that even a remote possibility for something on the scale of D&AD: this is about fund-raising for a charity, don’t forget. Entry fees will have to stay in some form, but why not make them cheaper for design? It may seem unfair on other categories, but there is a precedent with the magazine category where prices were lowered in order to increase entries. Ninety percent of design studios in the UK have 5 people or less. They don’t have the self-promotional budgets that ad agencies do and there isn’t such a direct link between winning awards and getting work, retaining staff and so on to make the case for those budgets.

Change the categories
The dismal showing for graphics this year is made to look worse by the category system. There are no winners in Graphics – that just sounds awful. But it doesn’t mean that no graphic designers won awards. Graphic designers produced the Gold-winning work from The Partners and worked on Projector’s Uniqlock blog part. Graphic designers made the Sara Fanelli book, Carl’s Cars and Fantastic Man (all Silver winners, shown below). It’s far from a total wash out for graphic design.

Sometimes

Carl's Cars

Fantastic Man

There are reasons why awards shows have categories and not all of them are altruistic. Sure, they help judge like with like and they help organise books or exhibitions. But they are also there to maximise income: 25 categories means 25 opportunities to sell a sponsorship. And they lead to carpet-bombing – people entering the same work across a number of different categories which, of course, is great for the finances of the organisers.

Maybe it’s time to drop the categories and just pick the good stuff no matter where it comes from. In our own Annual we have no categories. To make judging easier, we split the work into disciplines so that we can view all the commercials together rather than watching one, then walking over to look at a poster, then onto a computer. It just makes sense. But the work is not judged in terms of its appropriateness for a category. It’s judged on its own terms as a piece of communication.

Scale down judging and the awards night
Cheaper entry fees and fewer categories mean less revenue, so how would D&AD cope? First, it could introduce a sift – a pre-judging with a different jury to weed out the real no-hopers. We do this on The Annual. In my experience, when judges are faced with a mass of work, nearly all of which, inevitably, is not going to meet their standards, it brings the whole mood down and makes them feel far less positive about the whole experience. Present them with a smaller amount of better quality work and they are more likely to be generous.

A sift would allow D&AD to do the judging in a smaller space and with fewer judges flying in from around the world, thus cutting costs.

Tonight’s awards ceremony broke with tradition by doing away with the sit-down dinner. Instead, the awards were presented in the auditorium at the Royal Festival Hall, with a party afterwards. This allowed D&AD to bring the price of tickets down. Hopefully, the response will be positive. If so, D&AD can perhaps continue down this road and open up the night to those who previously found the cost prohibitive. Two weeks ago I was at the Art Directors Club awards in New York. Winners got a free ticket, extra tickets cost just $50. There was a free bar, food and DJs. OK, so it wasn’t a glitzy production, but there were plenty of designers there.

Re-connect with its audience
The beauty of the ADC is that it has its own, relatively modest, space where not just the awards are held but also a variety of activities throughout the year including talks, conferences, portfolio reviews and so on. This means that every week people are literally coming into contact with the organisation. It has a constant presence in their lives, even if they are only going past it in a cab. Something similar happens at the ICA in London. The idea of having such a venue has been talked about at D&AD – in my opinion, it’s a must.

Explain itself
D&AD is a charity. Its mission is to support and aid the creative industries through promoting excellence and by educating current and future practitioners. It relies on awards entries in order to do this – I’ve always thought of the awards as a levy on the egos of the creative industries. Like the tithe that Christians pay to the church, entering should be seen as an obligation, there to provide for the continued good health of something you believe in. D&AD needs to convince people of this.

Apparently, D&AD was waiting until after the awards to start the process of finding its new chief executive. Whoever is appointed has a lot of work to do.

Critical Studies Reading - Lost: the D in D&AD

Stamp

Hat-Trick Design was nominated for its Lest We Forget stamp in Graphic Design, one of only two nominations in graphics categories this year

While an unprecedented six Golds were handed out at last night’s D&AD awards, the Graphic Design section produced just two nominations and no pencils. We asked former D&AD President, Michael Johnson, and Sean Perkins of North why they think graphics was so under-represented (last year seven Silvers and four nominations were awarded in the section) and what D&AD – and indeed the wider design community – should do to change this situation in the future…

(The following discussion appears in the Crit section of the June issue of CR, out next week)

Creative Review: There are 39 projects from the graphic design categories in this year’s Annual, two nominations but, for the first time that we can remember, no Silvers or Golds. Judges have told us that the standard of work entered was “appalling” and that good work featured in other schemes was missing from D&AD, so it doesn’t seem to be simply a case of the graphics sector in general having had a poor year creatively. Does this mean that d&ad is failing to engage the design community? If so, how does it need to change?

Michael Johnson: I’ve been trying to change it for years with varying degrees of success. Last year I helped pick the juries: there were 80 pieces of graphic design in the book and 11 nominations. This year: half the amount in and two nomin­ations. I don’t know what happened with graphics this time.

Sean Perkins: It’s a problem if you get like-minded designers together to judge work – they have to put their name to something. I judged an awards in Spain with Wendelin Hess [of Swiss studio Müller +Hess] and the organisers were complaining there was no packaging in there and we needed to boost the Spanish work. Wendelin said, ‘this is rubbish – if you put this in I’ll go outside and set fire to myself’. He felt that if he had to put his name to the results he wouldn’t choose work just for political reasons. But if you know some­thing is great, you should put it in, even if it’s not to your taste.

MJ: I made a real point of putting contemporary designers on the design jury this time – Philippe Apeloig, Michael C Place, MadeThought….

SP: But on the whole, I’d be surprised if they actually entered work.

MJ: Well, I wanted to say, ‘look, these are the people judging the work’ but something got lost in translation in that the judges – while being recent graduates’ ‘functional heroes’ if you like – didn’t necessarily enter any work themselves. When it got to looking at the work on the tables, some people had very strong opinions about it all. When you raise the bar that high – inadvertently by inviting some of the current ‘superstars’ of design to judge – this can then backfire on you.

SP: But then there are the people who enter everything! There isn’t a discerning ability to self-edit the great work, they’re just hoping to win something. So they just send in lots of average work.

MJ: Yes, some people’s business models are certainly just based on winning awards…. Packaging is pretty good [at D&AD], branding is getting better, but what seems to have happened is that graphics has been slightly sidelined. Perhaps things are going in different directions. Ask most people and they’re not doing many brochures anymore. I’ve done thousands of posters: I did 12 last year. It’s a bit sad isn’t it? But there’s something, and it’s a helicopter view, that maybe feels like a decline [in traditional graphic design]. From emails with some of the judges, some are taking the view that the standard wasn’t good enough this year and that they weren’t prepared to put 16 things in instead of eight even if that meant being perceived as being a bit mean.

Fantastic Man Top Publishers won Silver for its title, Fantastic Man, in Magazine & News­paper Design

SP: The other problem is that the Awards doesn’t make you want to belong. I wish it did, that there was something valuable about it to push us, to make us feel threatened or excited, something that cuts through all the politics and averageness…. We all go to websites and see work that we wished we’d done and get inspired. You want to be threatened and inspired like that….

MJ: I think what’s happening is that a certain type of graphic designer isn’t entering D&AD.

SP: Sorry!

MJ: No, I didn’t look at you at that point because you’re a representative of that! It’s just honest. But there is this horrid historical thing about d&ad being seen as having an advertising bias. You can try all you like to fix it….

SP: But then it is wonderful for advertising – as a representation of what’s going on.

VW ad DDB Amsterdam won Silver for its Product Recall press ad for VW in Press Advertising

MJ: But people blanket bomb the design section, spend thousands and thousands of pounds entering and it’s now become part of their raison d’être. The Partners won a Gold this year – but not in design. They had to do it by entering into an advertising category. That says it all. They played the system because they probably knew if they entered The Grand Tour into graphic design it wouldn’t get in. But it got into ambient, integrated [and won in poster advertising]. They probably entered that work six times across d&ad. They know what we know: that it’s a lottery when you get work in front of a jury. It’s a great project and deserved to get a Gold – so you can kind of understand their approach. On the other hand, we did some nice stamps last year but could only enter them into one sub-category.

SP: When we entered the Yauatcha work, it didn’t even get in the book. And – without blowing my own trumpet – I thought it was a nice piece of work!

MJ: If you had called me I’d have told you to enter it into this, this and this category….

SP: But we didn’t do it strategically: I thought ‘packaging’ was the right place to put it – people buy a cake and they get it in a box!

Bottles Family Business was nominated for its Absolut Disco bottle design, while Mash gained a Silver for its work for Changing Lanes wine (both in Packaging Design

CR: So do you think there is a problem with the way the judging works?

MJ: Yes: the underlying problem is that the judges are reflected in the work that gets through. If you pick a set of – for want of a better word – ‘ideas’ based jurors, you know what you’re going to get. If you pick ‘functionally’ biased ones you’ll get a different set of results. You get better ‘curated’ shows with smaller judging panels. With three or four people you don’t get the warfare. At d&ad there can be nine judges, with huge splits.

SP: And then you also only get average work: you give something an average score and it’s then the work that doesn’t really offend either party that gets through.

MJ: There are some who’ve really benefited from this ‘compromised candidate’ kind of thing – the work that sits in the middle ground.

SP: But then going round the advert­ising, it does seem very indicative of the year’s work. Maybe that’s because it’s all ‘advertising’ and that’s as complicated as it gets? With our work, you can be designing packaging for a supermarket, a high-end boutique, or you do a corporate identity that isn’t about ‘now’ but about the future, where the brand will be. Advertising is more of a level playing field while design is probably more complex.

Saks Pentagram was nominated for its Saks Fifth Avenue identity in the Branding category

MJ: Also, designers are much worse at picking the best work. The ad community – with all their wars, politics, hatred, jealousy and egos in the industry – are still able to sit there and say, ‘he’s a wanker, but that’s a great piece of work’. The design commun­ity is useless at doing that and is getting worse…. An interesting phenomenon is that the international work often looks fresher. Blogs mean you’ve seen a lot of the work before – so you lose an aspect of it when you encounter it again. You have to be on your game to say, ‘I’ve seen that before and I still think it’s good’ – compared to something from Japan that knocks your socks off immediately but might not look as good in six months. And that’s where the ad industry is better – their work is in the public domain: they all read the same mags, all watch the telly, they don’t fast forward the ads, and they make judgements as they go along. They would have decided at the end of last year that Gorilla is a killer ad and, lo and behold, it wins a Gold. They’d already come to that conclusion.

SP: Yes, every year you know what’s best – like with the Sony Balls commercial.

MJ: Ask graphic designers what the best bit of work from last year was?! But people say that advert­ising’s in decline: yet they’ll give out 35 pencils. Which is like saying ‘we’re sinking guys, but we’ll still give each other pencils’! Design doesn’t seem to be in decline: product and environ­mental designers seem to be ok with saying, ‘nice bit of work’ – but the graphic designers have gone back into their shells. Again. And I’ve never worked out why they do it.

Los Invisibles Graphica was nominated for its A Los Invisibles publication in Magazine & Newspaper Design

CR: What about the fact that there are more pieces of work from overseas in D&AD than from the UK?

MJ: If you’re going to sell yourself as the Oscars of advertising and design then this will happen.

SP: I think it’s great, there’s some examples of exciting work. I’m just amazed that they spend that amount of money, that they think it’s a platform that they want to be seen on.

MJ: I think they do what I might do with international schemes, where you’re much tougher on yourself and just enter two things, like to the Tokyo Type Directors Club.

SP: Well, you’re only as good as your worst piece of work – you should just have a bit of self-discipline.

Foam mag Foam Magazine was nominated in the Magazine & Newspaper Design section

CR: Is the entry fee a big barrier for a lot of studios? Should that be altered at all?

MJ: I think they should halve the entry fee, or make the fee nonexistent. They won’t do it – but make it some­thing like 40 quid? The trouble is the usual suspects will then enter 400 things!

SP: It does all sound so old-fashioned. Take blogs: kids put the work up instantly, they’re not going to wait for somebody to look at it, make an opinion on it, put it into a book eight months, a year after they’ve done it, compared to getting it on the web and celebrating it.

Future Classics Orion Publishing won Silver for the front covers to its Future Classics series of books

CR: But isn’t the filtration process of an awards important, in that it gives work a value, a stamp? Do designers think differently about that now?

MJ: I think you should devote half of the next issue to asking recent graduates what they think – because I haven’t got a clue. In my late 20s I went along to a D&AD and thought, I’d like to win one of them, they’re clearly a sign of whether you’re any good. And I naively entered into my ‘D&AD life’ thinking one of those means you’re good. I thought that for a long time. But now you’ve got to wonder about that. Even I, as an ex-President of D&AD, am questioning what is the point? And this is partly annoyance at this year – but, also, part of me is thinking maybe I should just move on, just let it go. I like the tdc as well! That’s a beautiful scheme.

SP: Let it go Michael, let it go. We have all the TDC annuals and we still use them, for colour, type, style reference. But I’ve never seen anyone refer to a D&AD Annual.

MJ: Well, to be fair, they do look at them at college.

SP: The tutors should know better than that.

Sometimes Tate Publishing won Silver for Sara Fanelli’s book, Sometimes I think, Sometimes I Am in Illustration

CR: So D&AD needs to address the fact that graphic design students, looking to see what the best design work is, won’t find it in its Annual?

MJ: If you had a million pounds you’d have an online archive and wouldn’t necessarily need a book. Gradually most of the world’s awards schemes are beginning to understand this.

SP: But it would be exciting for it to mean something. Not that I need an awards system to make me feel good. I suppose it’s our age that means we don’t feel we need to do this, but for the younger designers, they always enjoy it when work gets written about.

MJ: Yes, it does mean something. We might just be jaded middle-aged men. Designers in their mid-to-late 20s: you don’t have to scratch far to see that, yes, some would like to win a pencil.

Wonderful DDB London won Silver in Art Direction for its Womenswear work for Harvey Nichols

CR: Isn’t D&AD important for other things outside the awards?

SP: It has an amazing educational programme and student awards; the lectures are inspiring – they do a lot of great things that we have to give them respect for. There’s some great ad work voted in and D&AD is the only place to go and see it. But when it comes to graphic design I just feel like I’d never ever look there.

web-1-vincon-objectbags.jpg Ena Cardenal de la Nuez’s Object bags for Vinçon, the other nomination in Graphic Design

CR: What do you think of the two pieces of work that were nominated in the graphics section this year? There was the stamp from Hat-Trick Design… (shown, top of page)

SP: The stamp is beautiful. So simple.

MJ: Yes it’s nice. I don’t think it’s worthy of an award though: it’s not doing enough things.

CR: And the Object bags for Vinçon by Ena Cardenal de la Nuez…

MJ: I think I’ve done this before, at least once. They’re kind of sweet but they’re still really just use-of-handle-in-bag-design.

CR: So what’s the way forward?

SP: They’ve got to wipe the slate clean, start again and build something completely different. Do something radical, exciting that we all want to belong to, so we’ll value its opinion and existence. I think let the ad world carry on with D&AD as it stands, just the design bit has to be separate. I love it that Wolff Olins or the Partners can enter into the advertising world – but for me the two worlds have just never been connected. Let’s focus on doing something about design – with a fixed judging panel maybe?

MJ: The only way that this judging system works at the moment is if you’re lucky and the judges get on and they’ve got a really strong foreman, who almost has a foreman’s override. At the moment they don’t have that – but you’ve got to wonder if something like that would be the way to make the system work when you get nine people all together.

SP: Kind of curated, where you have a foreman, like an Alice Rawsthorn, somebody who can override it….

MJ: The other thing to do is have less judges and to put those judges through hell and make them look at 2000 bits of work, which they do do on other schemes. You get your Sagmeister, Perkins, Farrow, and say: ‘you’re gonna come out of this with good work, your job is to find it.’

SP: There’s also that debate aspect: if the judging was a bit more like a discussion so that people could enlighten other people about the work. You’ve got to make people believe in it again – do something radical. Make a lot of noise about doing something different, then do it.

MJ: It’s interesting – he’s not entering and I’m just assuming I’m never going to win again: and what are we, 44? It’s a bit ridiculous. But rather than build from scratch, as the other areas of D&AD are healthy, you’d think there was another way to fix it. It doesn’t work for the designer – so change it. It’s just a bit sad: it stands for Design and Art Direction….

DIY / IKEA / Coffin

Ilona Gaynor talked us through As Long As I Live, a piece of furniture that would, literally, see the owner through from cradle to grave. “I have designed a singular piece of furniture that transforms and lasts as long as you do,” she says. So, the piece starts out as a cot, can then be re-made into a single bed, then a double bed and, finally, a coffin…

Barrels of Art

In an unusual commission, the Glenfiddich distillery in Scotland approached design studio johnson banks to create a series of artworks illustrating the length of time it takes for their single malt whiskies to mature in the barrel. Following on from a similar initiative last year (where five different designers were each given a barrel to work with), johnson banks looked to the function of each part of the barrel to make a series of sculptures based on the five differently aged Glenfiddich whiskies. The results are on show this week in Glasgow.

The above piece recreates a cross-section of a tree with a dozen rings, suggesting the way the whisky’s flavour matures over time. The sculpture is made from six separate barrels and weighs a quarter of a ton.

For the 15 year-old whisky, johnson banks used the insides of the 32 wooden staves that, when carefully crafted, shaped and bound together, form a whisky barrel. The type was sand-blasted out of the charred wood.

This “impossible barrel” is made from a series of the metal hoops that bind and enclose the staves of the barrels together.

The volume of liquid in each barrel decreases over the years of the whisky’s maturation (nearly half of the contents evaporates). This missing whisky is often referred to as the “angel’s share”. Here, the phrase “For 21 years we take a share” is chopped out of the top of the barrel (shown above and below).

For the piece based on the oldest Glenfiddich, the 30 year old, johnson banks created an image of day and night on the inside of a lid.

The Glenfiddich Barrel Art Exhibition is on until November 27 at the Studio Warehouse, 100 Eastvale Place, Glasgow G3 8QG (12 – 5pm daily; 7pm on the 27th). Admission is free. See swg3.tv for more details.

Creative director: Michael Johnson Design and art direction: Michael Johnson, Pali Palavathanan, Owen Evans Customised typography: The Foundry Modelmaking: Wesley West Photography: Kevin Summers

Zoetropes

Sheesh, Zoetropes eh, you wait for ages to see one then two come along at once. While Fallon is reportedly basing its next Sony Bravia spot around a real-life zoetrope built in an Italian square, Poke has created this virtual version for Topshop…

The Topshop work ties in with the store’s Christmas campaign which is based around a fairy tale written by Lulu magazine’s Charlotte Sanders. Poke has extended it online by creating a rather charming zoetrope-based game: the user spins the zoetrope around as fast as they can in order to win prizes.

T-shirt packaging

Ffee Clothing Packaging

The T-shirt came in a really nice canvas bag, with a rough string tied in a bow, and once you opened the bag you found the T-shirt (obviously), a sticker, moo-card, and water pistol. Sure it doesn’t make the T-Shirt any better (although Ffee stuff is very nice, labeless, soft, an uses water based inks), but it made the experience that much more memorable.

Ffee Clothing Packaging

highsnobiety - Johnny Cupcakes Limited Edition Firecracker T-Shirt Just in time to celebrate a Celtics championship and right before the festive 4th, Johnny Cupcakes unveils the LTD Firecracker T-shirt. Classic Americana. The shirt is limited to 100 pieces, 10 per size, for both the guys and the gals. Releases today at 3pm, Newbury St. location. As we’ve come to expect for Johnny the packaging of the shirt almost trumps the garment itself. Check that out after the jump!


shelfing and display inside the shop.
bamboo packaging for t-shirts.
packaging makes socks look like sushi.

when we opened the box we could see the plastic UT t-shirt container rolling around inside with the invoice and another piece of paper.

The Johnny Cupcakes t-shirt arrived yesterday, and what an experience! From the outside shipping box, to the inside packaging … everything is very carefully packaged! It is obvious that it wasn’t just thrown in the box, but they took extra care to make you feel that the contents are particularly packaged just for you, that you’re special! I loved it!

Great job Johnny C!